Japanese young people say that it is better to find a physical doll to find a girlfriend
"It's better to find a physical doll than a girlfriend." Among today's young Japanese, this trend is intensifying. Fujima, a 28-year-old interior decorator, is a proponent of this kind of living.
A day in Fujima's life goes like this: Before leaving for work, he has to change into new clothes for the life-size female doll, Sweetie, and end the little ritual with a kiss. It was probably after ten o'clock when he came home at night. The first thing he did when he entered the room was to give Sweetie a hug, then change her pajamas for "her" and tell the story of the day. "Tianzi is my favorite. She doesn't have to talk, but she doesn't have such and such requirements as a real girlfriend. With her, I don't plan to find a girlfriend at all."
Although he lived with the physical doll, the price that Fuji really paid was still expensive: it cost him more than 3,000 US dollars to buy sweets. accessories. Every day, Fuji really uses a special wooden comb to comb Tianzi's hair.
Men like Fujima are called "OTAKU" in Japan. The reporter learned that this term originated in the 1980s and originally referred to those who were so keen on animation, comics and video games that they stayed at home. Men between the ages of 20 and 40 were the main force. They were once considered autistic people who found solace in anime and video games because of their inability to adapt to social life. But now, "otaku" has gradually become a new trend, and has deeply affected the computer family in Taiwan and Japan.
Now in Japan, otakus not only collect life-size physical dolls by themselves, they also go to manga cafes where otakus are relatively concentrated, or often browse their own websites. They even turned Tokyo's most famous electronic district "Akihabara" into a center full of animation, manga merchandise and video games and DVDs. Among them, female physical dolls of different sizes with sexy big eyes, wearing miniskirts, are the most popular items. According to a survey by the Nomura Research Institute in Tokyo, Japan, the number of "otaku", including dolls, video games, etc., has reached 1.72 million in Japan, and the annual market size is worth 28.15 billion yuan.
---Reprinted from the public account: Entity doll combat experience
---Reprinted from the public account: Entity doll combat experience