Z Era Insight Trends: Is Physical Dolls Popular among Young People?
The term "Generation Z", with its open and inclusive cultural attributes and a desire for recognition, first appeared in Europe and America, referring to a generation born between 1995 and 2009. This generation is also known as the Internet generation, which is deeply influenced by technological products such as the Internet and instant messaging.
Who are Generation Z players
Generation Z, born between 1995 and 2009, benefited from stable and prosperous economic conditions and pursued spiritual satisfaction in their consumption concepts. Whether they can make money or dare to spend money, they are more concerned about their own preferences than price. "I am willing to buy a thousand dollars" is the most appropriate description of their consumption concept. Games, esports, and trendy shoes are all their interests.
The explosive growth of information brought by the Internet has also broadened the horizons of Generation Z, who are more accepting and inclusive of culture, advocating for diverse cultural attributes. As the trendy new youth with the strongest social pursuits, they have a special fondness for micro social concepts such as Live House, board games, secret rooms, and murder mystery.
What are Generation Z playing?
Divided by circles, socializing within circles, and the rise of various cultural circles, we can see the figure of Generation Z in many circles.
Sports circle: frisbee, surfing, land racing, motorcycle, hiking, cycling, camping
Art Circle: Street Dance, Korean Troupe, Cross Talk, Talk Show, Science Fiction, Movies
Life circle: beauty circle, sneaker circle, cute pet circle, DIY circle, slime circle, vlog circle
Star chasing fan ➕ Cultural circle: entertainment circle, Japanese and Korean circle, painting circle, rap circle
Pan anime circle: animation circle, JK circle, Hanfu circle, radio drama circle, model playing circle, baby circle
From these circles, we can also find that the cultural characteristics of Generation Z players are as follows: they have a high willingness to try various innovative social interactions with strangers, a strong curiosity, and a liking for instant satisfaction; Willing to spend money to purchase different experiences and try to find freshness; Valuing a strong sense of belonging and high engagement, willing to pay for "loved ones"; appearance is justice, willing to pay for avant-garde fashion trends, with high aesthetic requirements.
Taking the niche circle doll circle as an example, the doll circle not only includes BJD dolls and cloth dolls, but also includes 1:1 biomimetic dolls. Enthusiasts of physical dolls are gradually joining and becoming a member of the doll circle. Experience the joy of raising children with like-minded individuals and let the perfect "she" land in your heart.
And among them, Bizhiliang's factory produced dolls have become the white moonlight in the hearts of many children, from "little children" to "big children", Bizhiliang's dolls are enough to cover various needs and preferences of children.
It can be seen that these delicate, mature, intellectual, or cute and playful physical dolls have reached the ultimate level of design realism, even the pores on the skin have been finely restored.
Generation Z players not only pursue pure entertainment, but also find their own circle through their interests and hobbies. After entering the circle, they continuously cultivate and improve their knowledge reserves and innovation abilities through interaction, which is why they are tempted. Friends who enjoy photography may not be able to find their desired models, so they view dolls as muses of imagery and obtain admission tickets to the "Happy Planet" through self actualization.
After improving themselves within the circle, some people can gain recognition from "insiders" within the circle, and even break through the circle. For them, they can not only find the joy brought by the circle, but also a way to realize their self-worth.
--Reprinted from the public account: Entity doll combat experience
--Reprinted from the public account: Entity doll combat experience